At 01:42 AM 3/21/2000, Kim Salo wrote:
I finally got around to loading Kim's demo she released, and I was
Please, make it "he" ;-)
Oops, sorry about that.
If the demo would consist of small amount of source files that could easily be compiled by other person, I would have included full source code. But as it is, you have to know this & that to get it run, and remember that I also have the Win32 "emulator" included with this which makes it possible for me to do the development work under Windows.
I'd actually be interested in the emulator sometime down the road. It would make some of my development tasks go easier not having to have my empeg right there.
I could customize such version for you. I could make it such that it
That would be appreciated. So many people love my empeg when it starts up to play the Mechwarrior mech startup sound and displays my name with a dragon head.
Thinking of this a bit more, the ultimate way would be it to start playing the sound at the same time when it start the first effect and the second effect finish at the same point when the audio file stops playing - this way you could have full sfx during the app :)
That sounds good. Right now I have the sound in /usr/startup/sound and the graphic is /usr/startup/display. And the startup sound is 6 seconds in length. The way the demo drew the graphic on screen initially was cool. I liked the wavy fadeout at the end, but for startup purposes would be too long. Maybe just the sideways barn door effect would work well.
Regards, Kim (man, not woman ;)
See what one little "s" can do. In a program it wrecks havoc, and in e-mail, it gets me in trouble :-)
Thanks, Tom