[mad-dev] Mad winamp plugin bug

Glenn Maynard g_mad@zewt.org
Sat, 14 Dec 2002 14:13:23 -0500


On Sat, Dec 14, 2002 at 02:41:16PM +0000, Robert K Marlton wrote:
> Sorry to post twice in a row, but I've now got a more specific question.  
> 
> I've been looking at the mad winamp plugin source code, and I've worked out 
> what causes the bug.  When winamp tells the plugin to seek it basically 
> calculates a file position to seek to by doing:-
> 
> (seekpos / song length) * (filelength).
> 
> This works with CBR files but not with VBR files as they have different data 
> rates throughout the files.
> 
> I assume that the mad library seeks correctly and I would like to be able to 
> use it to do the seeking with the winamp plugin (as my alternative would be 
> to cludge it by reading frames from the beginning of the file until I got to 
> the right time).  Any pointers on what functions I could use in the library?  

MAD doesn't handle seeking; it just exposes enough of an interface so
you can do it yourself.

Seeking is a huge pain with MP3s, actually, depending on how fast and/or
accurate you want it to be.  

In my code, I have code to:

"hard seek" (actually decode frames--without synthing--to accurately get
from one place to another)

frame index seek (uses one of two frame indexes; the Xing index, if
present, and a frame index that I keep running myself)

guessing via the bitrate; if we're CBR, this is pretty accurate; if we're
VBR with no Xing tag we use a bitrate guess (at load, we jump to the middle
of the file and take a sample), which isn't very accurate and is a fallback
measure for fast seeking

An MP3 player probably doesn't need all that, of course.

The source for this is at

   http://zewt.org/~glenn/madlib.c .
   
It's for SDL_sound.  If anyone wants to use this, 1: it's for a much modified
SDL_sound; the stock distribution doesn't have separate "fast" and "accurate"
entry points; and 2: MAD is GPL, so although SDL_sound is LGPL, if you're
linking against both you do need to be GPL-compatible.  This source is being
used but hasn't been used in a release, so it probably has bugs.  The
full modified SDL_sound source is available in the SourceForge CVS
project "stepmania".

Hmm.  It's annoying to have to copy the Xing code, even though it's pretty
small.  Could that be included in an appropriate place in MAD; perhaps as a
bonus to the id3 library?

-- 
Glenn Maynard